Unity Web Player | Camera_Experiment1

Slow-Blad Camera Experiment

This is the latest build of my experiments with developing the camera controller. I just jumped in and coded it in a way that made sense to me. My goal was to make the camera do two things:
  1. Keep the Slow Blade and the Play visible onscreen at all times. (Use "T" to enable or disable this feature.)
  2. Lead the player in the direction they're moving, so they always see what they're moving towards.
I might end up needing to make the camera leading customized to each level, based on the obstacles, but I'm hoping this generic leading will work as a one size fits all solution. I'm gong to keep experimenting with this camera to try and smooth it out, and as always, any tips would be appreciated.

The script being used is "ZoomController.cs"

For this experiment, I'm using Prime31's sample character controller available HERE. I'll develop my own as my next experiment.